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189 Game Reviews

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So the last comments/reviews are 2011, 2010, 2009, 2009, 2008. Call me skeptical but I somehow suspect I will not be connected with another human player in the time it would take me to starve to death. It's just sad, the value of a player 2 player game entirely lies in people actually playing it on a timescale of less than frigging years. Why is that, that games just aren't played any more, I certainly don't have any trouble running into them.

Die nyan cat, die! It got not 1 but 2 questions with it as a component! I want all the people with the creation of nyan cat to be instantly ejected into space by a rainbow powered ejector seat. What button do I press to make that happen!? Also FYI the real answer to what the biggest cat is, is a liger (or a sabertooth cat if you want to count extinct ones), and a siberian tiger isn't really bigger than a bengal, or a lion, they're all indistinguishable in average size.

Ha ha, what a killer there. But certainly called for, that house sure has an infestation. I like the little customizations of the mice, like the one with the cheese hanging down in front of it ostensibly as motivation to get it to run, and the squeaky toy sound, oh, that's just cruel, to so lighten what happens when the cat gets to any of them, namely instant death. But cruel in a funny way. My kitty however, the time when she found a mouse, simply kept it quarantined until I came around, keeping it from escaping, she seemed to be saying "look at this interesting thing I found" and though she seemed to be fairly gentle with it, and I kept it in a plastic box with food, it died a day or 2 later. But not necessarily from injuries, it seemed to be a very young and very small mouse. I guess it's a rite of passage for a cat, to catch a mouse, even though she wasn't a killer, she was just a little too rough with something that was too fragile and probably in bad shape already. They say cats are bad at empathy but not that one, and she'd cuddle with 2 little rabbits we had too.

Ahhhh, I see SOMEONE else has been watching numberphile on youtube. Or was it vsauce? Damn, I don't even remember. Of course there is no solution, you would have to fill the entire quadrant except for the 3 starting squares, using the argument they gave, and that is not possible in a finite number of moves. You really ought to point out that the game is a troll and that there actually is no solution, so that someone who comes along who isn't as awesome as me won't be deceived into thinking he's just not doing it right.

What you WOULDN'T have known from watching the numberphile (?) video is that not only is that not only can you not clear ALL 3 of the starting squares, you can't even clear 2 of them if you do the one in the corner. You can only clear the one in the corner OR the other 2.

It also needs a reset button, by the way. If I wanted to start over, I shouldn't need to refresh the whole game.

thndrking4 responds:

reset button is r. it says that in the description.

Oh my god, this is so unbelievably creepy! Calvin from Calvin and Hobbes taking acid and then imagining growing up, having a wife and kids and a pet.

Well, it really isn't an amazing game but it is everything it is supposed to be and nothing it isn't. It's doom invaders. Nuff said.

Siamorain it actually does make sense the lost souls would shoot lost souls because what do they use as a weapon in the game? Themselves! What else are they going to shoot? Now if they disappeared in the process, implying they themselves were charging on down, that would be more in line with doom but it would also just make the game too much easier because then very quickly the only rows left would be the cacodemons and the pain elementals.

And LaughingHyena64 the reason you shoot really fast when you shoot the shields is because you are only prohibited from firing the next projectile when the previous one disappears. If it makes it all the way to the top of the screen, that will be a long time, but if it hits the shield right in front of you, it will take very little time. Not very realistic for the firing rate of a gun to be the time until the previous bullet is out of play, but you see that's the way it was in the original game, as well as many other atari 2600 games like berserk, that was fun because you'd stand right in front of a wall (don't quite touch it because it will electrocute you) and it would shoot really fast.

Fluff game. By that I mean there's no substance to it. It's not a very intriguing puzzle to solve. Why? It's nearly impossible to find a solution by calculation or planning, but it's easy to stumble into one by dumb luck. It is not a puzzle that lends itself toward comprehension by the human mind. Not the worst I have seen mind you - that honor belongs to nuclearoids. But fluff nonetheless. Also you need to give frigging instructions. The author comments are unsatisfactory. Also there's a bug. It gave me the "silver medal" for getting 3 stars on the first 30 levels. Only I didn't. 21 and 26 are 2 stars out of 3.

I didn't really like the first one. If you want to upgrade it, do you know what you should do? NOT MAKE IT 10 EVERY TIME! Some other modularities. OR how about you use different number bases altogether. Like a little note at the bottom of each level that says what base it's in and what the magic number to aim for is - maybe you'll have one level where it's in hexadecimal and the goal number is "C" (12 in decimal). But THIS? But when you have multiplication symbols do you know what I have to do that I didn't before? I have to actually count all the numbers on the screen together at the beginning of the level, so that I say "oh, ok, this one is 7 mod 10 so I need to start by moving that 1 into the x4 box so that it adds 3 mod 10" or "this one is 4 mod 10 so the thing I need to negate is that +2", adding up all the numbers together at the beginning is really, really annoying. It is NOT the way to knock this game up a notch.

Level 7 dividing. What the hell. It starts 0 mod 10. There's no way to divide by 4 or divide by 5 alone without the possibility of doing it to 0. Which means you must do it to 2

Essentially, this isn't a good addition to the previous game. That was a good start but this is a step in a bad direction.

iojoe responds:

Thanks for the feedback - I'm sorry you didn't like the game a lot. I do like the ideas of different number bases! It would be extra hard: octal or hexadecimal would fry my brain I'm sure!

Counting all the numbers in the grid is a solid solution. Another method of solving levels is to make "easy 10s" and then work with a smaller set of numbers when you've cleared up most of them.

Ahhh, much like the homestarrunner Marshie Ween game. Except with 3 colors instead of just orange and black. Oh well, it's not a new idea, but I like the execution more than that one, where you lose energy and lives while here, as long as you're not actively running into blocks of a different color, you're erasing your earlier mistakes and the bar behind you is receding.

HORRIBLE music though. I'd rather listen to Christmas elevator musak.

WHAT? I'm 2nd place? On my second try, the first one where I didn't even understand the controls? Seriously, it never ceases to amaze me, just that as ancient as I am, how I still tend to beat all the young people on things like this where really I should get my ass handed to me. Seriously, I could have done way better, and there's only a few points between me and first, and 3rd place is almost 300 points down from me. Actually, how did they actually win the game and be that far below me? I only played it twice, and on the second run through, that bar got close to me once.

I'll tell you the pneumonic trick I worked out for keeping the numbers matched up with the colors though. Lower wavelength is lower numbers. So blue has the shortest wavelength, and is 1, yellow is longer and is 2, and 3 is the longest, red. Or if you want to say 1 is the highest energy and 3 is the lowest, that works too.

Joined on 12/21/13

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