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27 Game Reviews w/ Response

All 189 Reviews

WOW! I played the whole game with the computer muted, I keep doing that accidentally because of geico ads or ads almost as bad at the beginning (the other day I accidentally commented that a certain video ought to have sound because I accidentally left it muted and forgot - oops), but I had to turn on the sound just to see what was happening when I saw the comments and WOW. Indeed. Must have just been deliberately trying to make it as horrible as possible.

But an ok little game. Nothing special. But inspirational but not tedious or excessive about it either, nor does it really troll you.

TerribleDesign responds:

Isn't this dubstep what the kids listen to nowadays?

I'm glad that you didn't find it tedious. I have nerfed it like 3 times since it has been posted. What did you find inspirational about this game? I am genuinely curious about that.

Also, you can mute your browser, but have music open in you meda player of choice while playing games online. I must be one of the few people that still does this.

Shooting the beam does almost as much damage the one shooting it as the one who gets hit. And that's assuming it actually hits. Also, Goku has an outrageous advantage, just because of his height, and I think his attack does more damage. As if Goku as a kid could take Superman. Some time when training in the afterlife after the first time he died, that's when Goku surpassed Superman. But Goku as a kid? A more equal fight there might be kid Goku vs. Ranma. Well, maybe it's not really Superman. Kind of looks like Megaman just dressed up as Superman what with those giant Stinkoman style shiny robot boots. Megaman in Superman cosplay. Seems possible, since apparently he can't frigging FLY like he ought to be able to!

Bottom line, the program works, seems to be without bugs per se, but the game has zero utility.

sampearce8 responds:

Yeah this was my 2nd game (first being dynadan). I tried making a 2 player fighting game. Thanks for the review though! (Also, I chose the sprites because I liked the looks of both of them)

On the list of games that are horrible with a touchpad instead of a real mouse, this goes pretty high up on the list.

onnig90 responds:

Yea, I designed the game with a mouse in mind. Sorry :(

Well. So I went to we-are-1.net and based on that and the content of the game, it looks like you went from being an atheist to someone who believes every crazy thing ever thought up, all at the same time. I suggest you watch some atheist experience shows, they're on youtube, though apparently you've watched qualiasoup videos already and that didn't get through to you, so maybe it's no use. Though I would take the atheist experience people with a grain of salt. They go too far with their skepticism on some fronts, dismissing certain things too quickly (like the guy at the end of the March 16 2014 show who wanted to talk about quantum suicide, something I think makes sense - I give it a good 20% chance of being the way things are) and defining things like belief and knowledge in too rigid terms and they tend to mindlessly fall for the "atheism+feminism" duo, rather than just "atheism", like a bad politician strapping on the laws he wants passing to the bill everyone else wants to pass. So they're not without their own brainwashing. But they will show you what exactly is wrong with certain types of thinking, like arguments from ignorance and confirmation bias. And Jeff Dee is the BOSS. He's the best. Just search "Jeff Dee tirade" or something to see some of his best stuff.

Surely that isn't The-Swain, the maker of mastermind, who did that part, surely it was this gregloire person.

I see you've been watching that movie "Strange Days". Yes, nothing gets by me. I was tipped off by the girl named "Faith" he is to meet. Ha ha, funny that it was set at the end of 1999. The amazing world of "tomorrow", where we have mind recording. But you're making the same mistake they did, setting the time to be so near in the future. 2018 and 2020 will come and go and no amazing mind recording technology will be anywhere on the horizon then any more than now. But of course, Faith represents the original meaning, doesn't she? Namely the enemy of "Stan". Really? Faith is the enemy of the devil? Ruh roh. Hopefully this game won't turn out as I suspect it might.... what's next going to be thrown at me, a pathetic disguised form of Pascal's Wager? We shall see. So far, reminiscent of those "choose your own path" books where you skip around based on choices you make. Starting with a nice quiz at the beginning. Which kind of reminds me of the standard Christian ruse to distract from their foundation of wanting to torture forever everyone who refuses to join their hate group; that any transgression, no matter how small, deserves eternal torture, while no matter, however large, is forgotten when using the get out of jail free card of joining their evil cult.

So I got ending #6. Went back and got #10. Yep. Paints a clear picture:

A fruity new-age reinterpretation of biblical crap. With the usual ideas steeped in ignorance that ancient people knew something that has since been lost, and weren't even more ignorant than now, and since the further back you look, the less you know about that era of history, the lack of knowledge on it bolsters that belief. But no. They knew less, all the way back to when they stopped living in trees.

GregLoire responds:

Thank you for the bluntly honest review! I am always interested in discussing these matters as directly as possible. And more than anything, I believe that each person should search for the truth for themselves and always do their own thinking. So please just know that I am 100% in support of you seeking the truth for yourself and sharing it as you see it within this review. It does not bother me at all if we have some disagreements!

First, I just want to say that I actually saw the movie "Strange Days" for the first time about a week ago. So it did not in any way influence the writing of this story, but yeah, there are some really uncanny similarities! The anime "Gurren Lagann" has a lot of similarities too, and I only saw that right after I wrote this. Something similar happened with my last story -- people commented that it was like "The 13th Floor," which I also hadn't seen. But I will be the first to admit that absolutely nothing in this entire story is completely original. Every creative impulse has a source. Every idea has an outside inspiration. Also, yes, "this gregloire person" is responsible all viewpoints and creative impulses expressed within this game.

I will Google Jeff Dee and see what he has to say on these matters -- thanks for that lead! I consider it a big win for my own level of consciousness whenever I can disprove something that I currently believe, so trust me when I say that I appreciate listening to alternate points of view.

I am having a difficult time understanding some of your other criticisms. I understand your rejection of my current beliefs, but I'm having a hard time with understanding your objection to the message of this story, since I wrote it when I believed the same things that you do now. I certainly did not believe any "fruity New Age biblical crap" when I wrote this -- I just believed that religion was detrimental to our society, and I wanted to speak out against it.

I think you're maybe oversimplifying things a little too much when you say "Faith is the enemy of the devil." They're kind of friendly rivals in the story more than anything. They have a deal to stay out of each other's way (revealed if you snoop around at the bar), they exchange friendly words if you convince Faith to heal all the children in the hospital, Faith asks Stan for "family counseling advice" during one scene in the library, and Stan rescues you and Faith on the flying saucer if you agree to take Faith's psychedelics. They have opposing goals, but they're not openly at war with each other.

When I was writing this story, it was actually my intention that all of the characters are "evil" in their own ways, but they all have their own reasons, and nothing is ever black and white. This story was originally based on a novel, and in that novel, Faith's character was actually 3 different characters, and 2 of those characters were antagonists. So I definitely did not intend for her to be the good guy here. My greater intention was actually to show that she's holding back humanity. If you press the red button on the flying saucer and look for Angelo afterward, this is spelled out very bluntly -- Stan says that she jumped from the ship (a "leap of faith," you might say!), and she'll no longer be holding humanity back from exploring the universe by suppressing knowledge of the mathematical formulas for interstellar space travel.

So yes, "Faith" here does, in some ways, represent the lowercase-f "faith." But I did not intend for this to be a positive depiction of lowercase-f faith. Faith, after all, is the enemy of human culture in this story. Stan says that "faith is very dangerous" in the iDream retailer, and he tells Faith to "listen to reason for once" in the alien bar -- the dialogue in the story has a fair number of jabs against faith as a general psychological concept. My intention, also, was for Stan to not be black-and-white evil. Stan actually helps the children in the hospital, and he has only pure intentions for liberating the human race. When I wrote this story, I actually had a more positive view of Satanism than I did of Christianity, and I wanted to highlight the empowering elements that the devil represents ("Lucifer," after all, means "light bringer").

I am a little confused about the points you're making about Pascal's Wager. I HATE Pascal's Wager! I talk about how much I hate Pascal's Wager on we-are-1.net. And in this story, when you meet God (through the bar-snooping path, not the hospital path), and you tell him that you're religious, then you select the option for Pascal's Wager, this story has a tirade against how dumb that philosophy is. So I'm a little surprised that you interpreted this story as being in support of Pascal's Wager logic, if that's what you're saying.

I am also not sure what conclusions you are drawing from endings #6 and #10. What clear picture is being painted? I honestly don't see the connection between the content of those endings and the following paragraph of your review...

Please feel free to send me a private message over Newgrounds because I am legitimately interested in continuing this conversation and understanding the points you're making. And, again, please accept my sincere gratitude for sharing your views so bluntly and honestly. I hope that this is something you continue to do throughout your life! It's always important that beliefs are challenged (including mine!), and we really do need more people like you in the world.

Well that was something different. Point of fact though, if you acknowledge "The Real Ghostbusters" TV show, there was actually an episode where they met a being on the level of Gozer who wasn't malevolent at all. The ancient god Marduk. And he basically went around acting like a superhero. Which no one had a problem with at first, but unfortunately another god Tiamat was not far behind.

A nice blast from the past here. Good use of the authentic music too. Though I'm not sure I recognize the music that plays when the girl first appears, though I like that one anyway. Not enough freedom of action though, and no reason to expect one action to produce better results than another. I got the bronze medal on the second one because I hurt the girl a little, but it's not like I was aiming the proton beam with the mouse or anything, I just asked the possessing ghost what it wanted and then said that I can't speak for or make promises on behalf of the whole human race.

Muja responds:

Yeah, I remember that episode...
However, the Real Ghostbustes TV show, especially the last seasons, were intended for a young audience.

That's why IDW publishing decided to ignore what happened in the show - save some minor reference for the fans - and I second that.

And yeah, this is not really a game so you won't find fast paced action in here or in the next episodes. But you still got to "think" a little to complete it.

For example: don't you know that you should NEVER use logic when talking to a ghost possessing a little girl? (lol)
The best way to go was to be accomodating until the right chance!

Thank you for your kind review! :)

Point of fact, it gave me the "20 or more worms" achievement and I just won it after having gotten 19 out of 30. Looks like an off by 1 error. At least.

Why the hell did the mole SET OFF the explosion? Stupid mole. You should make it more obvious at first that it is not an objective at all to avoid the dynamite. I thought at first that the explosions themselves would kill the mole.

For some reason I'm reminded of the mole final boss in the no time to explain game full release. Even though it wasn't a cyborg. I don't think. Must be because of the lava. What kind of a mole is digging around on the edge of the Earth's mantle? Some kind of supermole? That isn't hurt by being right next to exploding dynamite? No doubt.

I like how you respond to every comment. I wonder what you'll do when you get to my usual deluge of trite drivel. Let's find out (submit)!

Zanzlanz responds:

You got 20 worms at _some point_ in the game play, but upon dieing, missed one. You don't have to have an END score of 20 to get the achievement. I do make a hard effort to avoid those "less than [or equal to]" errors all programmers seem to run into. But now that I really think about it, the score should be calculated at the end. I'll change that right now.

I actually have no idea where the story came from. I was hoping not many people would question it... xD If I made a final version (for mobile, perhaps), I'd clarify that for sure! These Ludum Dare game competitions bring out the most random ideas from me. Why not, right?!

Ohhh wow "Not Time to Explain" looks intense!! Just by watching the trailer I can totally see the resemblance.

Also, for all we know, near Earth's mantle lives giant moles lining caves with TNT, only to trap themselves and have to escape an exploding mine before it's too late! Okay yeah this is ridiculous ;)

I appreciate your review, haha! Thanks for playing!

Goddamn I can't handle #35. I know I have to get on TOP of the array of boxes to get to the right but I can't nearly manage it. How many of these damn levels are there? Well this is too hard for me. Way harder than "give up" for instance.

Pixelulsar responds:

You were so close! There are 36 levels so you only had 2 left.

Pause Ahead revisited, anyone. She's even got cat ears. Or really unkempt hat hair as bad as mine. I can't quite be sure. And the same sound effects, and same look, though different rules for special abilities. Which you acquire much like in Robot Wants Kitty. Did you have anything to do with Pause Ahead, or is that just a consequence of a rather standard way of generating a game, or maybe this is just deliberately an homage (which I'm inclined to think, because of the cat ears)? I had a hell of a time finding the 4th park bench to sit on. Or whatever those things are. They look like benches to me. But nope, the 4th one is DOWN, not UP. Not much for an ending though. Just giving your contact information? It needs some dramatic ending animation for crying out loud.

Raiyumi responds:

Pause Ahead is indeed an amazing game.

The girl has cat ears covered up with her hair (because I failed making cat ears).
But the guy who did the music/sound worked on Pause Ahead. :)

If it's a "realistic" boxing simulator, then WHY am I able to BUY stamina and an "improved chin"? And as YeOldeGamer said. Gosh, I didn't know I could level up in real life, ha ha. SAY, do you suppose in real life I have a "hit point" counter / life bar as well? How many hit points do I lose from a papercut? How many hit points do I lose from kidney failure, or liver cancer?

colburt187 responds:

well the bar is supposed to represent how you would feel, if you were boxing you would feel how tired you are, I've not quite workout to the programming to actually increase you heart rate in real life yet. You can level up in real life, you go to the gym, you train, you improve your stamina, you level up. Im starting to wonder if you even know what reality is. P.S the title is ironic. I strongly suggest you don't play Justin Smiths Realistic Summer Sports Simulator or you may end up writing him a letter to tell him Finladi Arabia is not a real country.

Is this your only account? Because I played something 2 weeksish or so ago called "Ventures of Cyberdevil", and it was basically like trollface quest, but your playable character was the doom guy, who referred to himself as the cyberdevil. Not the cyberdemon, the cyberdevil. But I click on your name and Ventures of Cyberdevil doesn't appear on your list of games you made.

The 4-state 4-direction navigate-a-planar-maze-in-the-dark algorithm:

State A: Push once to the right. If you can't move to the right, go to state B. If you successfully move one space to the right, go to state D.

State B: Push once up. If you can't move up, go to state C. If you successfully go one space up, go to state A.

State C: Push once to the left. If you can't move to the left, go to state D. If you successfully move one space to the left, go to state B.

State D: Push once down. If you can't move down, go to state A. If you successfully go one space down, go to state C.

Basically move one space at a time, and you shift your direction 90 degrees to the left (counterclockwise) if you fail to move forward, and move your direction 90 degrees to the right (clockwise) if you succeed. But doing this gets tiresome after a while. Always thinking about the next direction you're supposed to point. I couldn't manage to keep it up long enough to win one level. And also, if the destination is in the MIDDLE of the level, you could also end up making circles around it. Because what you're doing is really hugging one wall, and if the goal is on a wall which isn't connected to the wall you're on, you could never get there. For instance, if you were stuck in a maze which is a big square wall on the perimeter and a bunch of stuff on the inside that wasn't touching the outer perimeter, and you never got to the other stuff because you just went around and around the perimeter because that was the wall you were hugging. The game isn't my cup of tea but it's a game worthy of existing, I'll say.

Cyberdevil responds:

'Ventures of Cyberdevil' was made by my buddy DIWAKAR, I'm listed as 'Inspiration'. Unfortunately anything that credits a user that way isn't listed under their own creations... though since I wasn't involved in the production that is fair. I wish they were though, it'd make it easy to see everything a user has been even indirectly involved with or somehow spurred the creation of. As for your first question though, this is the only account I actively use! :P

Woah, that's an elaborate algorythm forged towards beating the game! What makes it a bit more complex is that the mazes are randomly generated each time and do not feature only one set path towards the goal, there are plenty of odd roads you can take that'd lead to a a dead end. This was originally a parody game based upon 'The Endless Maze', a game where a new random level is generated for each one you complete. Can be seen here: http://www.newgrounds.com/dump/item/ca4b597e744915eb0681537aadc816a0

If you're wondering why ^ is not listed under my Games btw: my account was hacked a few years back and a lot of older creations went missing. This is one of few that were included in collections and thus impossible to remove. :) Thanks for the review!

Joined on 12/21/13

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