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189 Game Reviews

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The best artistic indy game of all time. The music is not just good, it is haunting. I am completely appalled that anyone would WANT to mute it as is the commenter below.

Like nothing else Edmund McMillan made. Or anyone else for that matter. Sure, he's got some ok puzzle games, but this is more than that. I am disappointed to look back and see that this came in 2008, time fcuk the next year, and the only things since are meat boy and the binding of isaac, neither of which I am a fan of. Too bad it wasn't 1 monolith of programming wonder every year.

Actually I most prefer the ending where the cat consoles him, "the cat end". I frankly like that cat more than the girl, I think the cat is judgmental just the right amount, those frigging crabs were trying so hard to get underfoot, they WERE asking for it and totally deserved it. Not to mention the cat just slaps him if he destroys the monument, while the girl throws him through a 2nd floor window. If you aren't RAINING tears when you see the bitch she throws him out a 2nd floor window? That's way more malicious than accidentally killing something that had it coming. Yeah, especially since its so easy to destroy those crabs' stupid monument accidentally as well, and it is too damn fragile, it's just like they themselves are. Though there ought to be a "fast forward" button when he's waiting in the jail. Maybe if I had to sit through it once that'd be ok, but 3 times? Too annoying. I mean, I get that this game is all about atmosphere and a statement and not so much a game like Lucky Tower was, but even a good run-on joke has its limits. And that's coming in here already knowing exactly what the endings are and how to get them already, if I didn't know there were 3 I may have to do it many times more than that. But it's good to see that there weren't any endings that I missed before when I played it on armorgames, I see there are 6 medals total. Also, I don't like how after you press down to apologize at the monument, it then doesn't react to the left or right buttons for a several seconds, but the up button will still make him jump and destroy it accidentally. It's leading the player into doing that accidentally too much.

A new advertisement after EVERY LEVEL? Screw that! Just how much of a PLEASURE do you think playing this is? Next thing you know you'll be asking for a paypal donation after every level.

sheldy responds:

Sorry about all the ads. I appreciate the feedback. I have significantly reduced the number of ads shown. Thanks for playing, though!

Now THIS is a good game. The record of my times is screwy, I did it once and it told me I won it like 8 times all with the same time. But it's a good puzzle game, a new sort of thing I haven't seen before, and not stupid like most of them.

Yeah, this isn't unique, this is virtually identical to that one with the 4 "elements" as the motif, that one also had bombs not affected by gravity which you could put anywhere and set to timers of your discretion as well, I don't know what that was called so I can't put it up and find out which one had an earlier date so maybe this was the original one, but it's not really very innovative with respect to other physics games either, doesn't keep my attention.

Oh, another NP completeness game. Point of fact, this is NOT 3D logic. It is 100% 2D and PLANAR! Because it is 3 adjacent faces of a cube that share a corner. It might as well be drawn on 3 concentric non-moving fixed-position concentric equilateral triangles (basically what you would get if you took those 3 faces sharing a corner and flattened it with a hammer by hitting it on the shared corner really hard), decidedly in 2D, it's just shown on a cube that rotates around as you move the cursor around to be annoying and inconvenient to the player. It's not so much a test of my ability to think in 3d, as a test of my ability to tolerate an arbitrary annoyance like a mosquito while I do something unrelated which is not as much as you make it out to be. And that problem is actually this - do I draw edges connecting two vertices UNDER or OVER other vertices, under the constraint that I can only draw so many lines (variable number) under and so many over each vertex.

How many frigging levels are there anyway? More than 15, I've been at this 15 minutes and they're getting annoying and there's no level select to show me if there is an end in sight, for all I know they're generated by the output of a linear feedback shift register and they go on forever, it's only some of the ones at the beginning that have goofy text that come up when you win them.

After each and every game is over, it forces you to reload the whole game so that you have to suffer through another ad again. You can't just begin a new game, or go back to the menu and begin a new game. This is unacceptable.

Also the AI is pretty stupid.

It just goes to show, there's no holding out against frankenstein captain planet for long.

A 2-player-only chess game with no rule-checking or even impediment to putting 2 pieces on the same square? I'd say it has its place... if ONLY it actually let you reverse the perspective and make it rotate the board 180 degrees! This is useless even for playing with someone else using the same computer because you don't have a board available. Unless he looks at the screen upside down. Totally useless.

Joined on 12/21/13

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