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191 Game Reviews

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I'd rather find 1996 instead thank you very much. It was ok. Another of those games. Nothing really new or original. The only thing this type of games have to say for themselves are in style, like some of the reincarnation games (especially the one with the pedophile priest), and this really has nothing like that. But it works and it was something to do.

The best artistic indy game of all time. The music is not just good, it is haunting. I am completely appalled that anyone would WANT to mute it as is the commenter below.

Like nothing else Edmund McMillan made. Or anyone else for that matter. Sure, he's got some ok puzzle games, but this is more than that. I am disappointed to look back and see that this came in 2008, time fcuk the next year, and the only things since are meat boy and the binding of isaac, neither of which I am a fan of. Too bad it wasn't 1 monolith of programming wonder every year.

Actually I most prefer the ending where the cat consoles him, "the cat end". I frankly like that cat more than the girl, I think the cat is judgmental just the right amount, those frigging crabs were trying so hard to get underfoot, they WERE asking for it and totally deserved it. Not to mention the cat just slaps him if he destroys the monument, while the girl throws him through a 2nd floor window. If you aren't RAINING tears when you see the bitch she throws him out a 2nd floor window? That's way more malicious than accidentally killing something that had it coming. Yeah, especially since its so easy to destroy those crabs' stupid monument accidentally as well, and it is too damn fragile, it's just like they themselves are. Though there ought to be a "fast forward" button when he's waiting in the jail. Maybe if I had to sit through it once that'd be ok, but 3 times? Too annoying. I mean, I get that this game is all about atmosphere and a statement and not so much a game like Lucky Tower was, but even a good run-on joke has its limits. And that's coming in here already knowing exactly what the endings are and how to get them already, if I didn't know there were 3 I may have to do it many times more than that. But it's good to see that there weren't any endings that I missed before when I played it on armorgames, I see there are 6 medals total. Also, I don't like how after you press down to apologize at the monument, it then doesn't react to the left or right buttons for a several seconds, but the up button will still make him jump and destroy it accidentally. It's leading the player into doing that accidentally too much.

A new advertisement after EVERY LEVEL? Screw that! Just how much of a PLEASURE do you think playing this is? Next thing you know you'll be asking for a paypal donation after every level.

sheldy responds:

Sorry about all the ads. I appreciate the feedback. I have significantly reduced the number of ads shown. Thanks for playing, though!

Now THIS is a good game. The record of my times is screwy, I did it once and it told me I won it like 8 times all with the same time. But it's a good puzzle game, a new sort of thing I haven't seen before, and not stupid like most of them.

It relies too much on information I don't necessarily have any source of. The windows media player thing was where it started getting bad, ugh! HOW was I supposed to know you wanted play pause stop on the second line and rewind fast forward on the bottom? You know what I see when I put up windows media player? I see stop, rewind, play, fast forward, all on one line. And the play button turns into a pause button and back again depending on whether it's paused or running. It would be unreasonable even if you listed the version number you used because what am I supposed to do, install that version to see what it looks like for this game? But I stumbled onto the one you wanted, made quick work of the next 2, and I'm quitting on the one with a 1, 2 2's, a 3 and 3 diamonds. It's vague and I'm not going to try every permutation.

Here's an idea. How about interesting reality warping art instead? Like MC Escher, Margritte, and Salvador Dali. Like maybe Escher's one with the fish turning into birds.

You know this puzzle was actually the big thing at the end of the 19th century (traditionally with just numbers 1-8 or 1-15 or 1-24) in much the way that the rubik's cube came around in 1980. But if you don't even know what numbers are on the squares, you have no way to solve the puzzle, you see. That's what this is like. It's like that puzzle but with the numbers written on in invisible ink.

monsterkillu responds:

I assume that you haven't clicked on the Hint Button on the Middle Bottom of the screen. The source of the key to the patterns is the Hint Button. For Eg: the hint for media player is " A minimal windows media player , Features: Window, Play, Pause, Stop & Seek. ". See the order is given explicitly (with some implicit stuffs too).

Sorry if the game frustrated you too much. Perhaps, you could tell me one thing that might be helpful for me in my future games. Why haven't you clicked on (?) hint button ?. Or if you have what made you ignore/misunderstand it ? Reply is not mandatory, but would be appreciated greatly...:)

It just threw a VERY big bug at me. I had taken out the top and left paddles and then the ball got stuck skittering between an infinitesimal below the top edge and off the screen above it, so that it would never get to the lower paddle. And then SUDDENLY it didn't bounce back up and shot down and lost me the point.

When I read it first I thought at first it said 4D pong but no, 4P as in 4 player. Now 4D pong, that would be something.

Xombiehacker responds:

I think I know how to fix that bug, but it won't let me upload a new .swf file.
Also, 4D pong, I could make something like that, it'd be like 3d pong only you press Q and E to move along the 4th dimentional plane?

Yeah, this isn't unique, this is virtually identical to that one with the 4 "elements" as the motif, that one also had bombs not affected by gravity which you could put anywhere and set to timers of your discretion as well, I don't know what that was called so I can't put it up and find out which one had an earlier date so maybe this was the original one, but it's not really very innovative with respect to other physics games either, doesn't keep my attention.

Oh, another NP completeness game. Point of fact, this is NOT 3D logic. It is 100% 2D and PLANAR! Because it is 3 adjacent faces of a cube that share a corner. It might as well be drawn on 3 concentric non-moving fixed-position concentric equilateral triangles (basically what you would get if you took those 3 faces sharing a corner and flattened it with a hammer by hitting it on the shared corner really hard), decidedly in 2D, it's just shown on a cube that rotates around as you move the cursor around to be annoying and inconvenient to the player. It's not so much a test of my ability to think in 3d, as a test of my ability to tolerate an arbitrary annoyance like a mosquito while I do something unrelated which is not as much as you make it out to be. And that problem is actually this - do I draw edges connecting two vertices UNDER or OVER other vertices, under the constraint that I can only draw so many lines (variable number) under and so many over each vertex.

How many frigging levels are there anyway? More than 15, I've been at this 15 minutes and they're getting annoying and there's no level select to show me if there is an end in sight, for all I know they're generated by the output of a linear feedback shift register and they go on forever, it's only some of the ones at the beginning that have goofy text that come up when you win them.

After each and every game is over, it forces you to reload the whole game so that you have to suffer through another ad again. You can't just begin a new game, or go back to the menu and begin a new game. This is unacceptable.

Also the AI is pretty stupid.

Joined on 12/21/13

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