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191 Game Reviews

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Very nice. I really like it when there are games that truly are unique. I have seen SOMEthing like this somewhere before, where you pause the game and it's important to how it's played. Other than humbug 2. Something which was more similar to this. But I can't quite place it. Still, it's something pretty new, whereas there's a billion copies of other things out there. Like launch games, or shooters with upgrades you buy from the money you get from the monsters you kill, and it kinda makes me angry when something becomes popular on the coattails of something else, like Robot Unicorn Attack riding on the wake of Canabalt (which itself wasn't even an original concept, its greatness was all about atmosphere and that awesome music that complemented it so well) - so I wonder if a ripoff of this is inevitable now. Speaking of ripoffs, I see the logo for askiisoft looks suspiciously like the character in that tower of heaven game that was a less aesthetic knockoff of time fcuk so I suspect this very game maker isn't innocent of that himself. So few new ideas out there.

Wish it was longer though. And harder. But then I am a master at this sort of game; to me, calling it "hard" is overstating it a bit. It sure was a heck of a lot easier to do it in 0 deaths than "Give Up" was. And armorgames has a bug in its scores so that for some reason, the "0" turned into a "1" the next day! The world's hardest game on the other hand, is aptly named, I've never made it through that in any number of deaths, but some of done it in 0 somehow. Somehow I did it in significantly less time than anyone else (so far). Most likely because the game didn't really interest people so much that they invested a really big amount of time into optimizing everything. I made several mistakes after all, I know under 2:20 is possible if I hadn't messed some things up, and as much as I'd like to think I'm the best, of course I'm nowhere close. And it needs a way to generate your own levels maybe.

There ought to be a mute button. I like how the music is unlocked and you cal play it and even skip to different points in the songs. But there ought to be a way to turn off the sound. I like to play these games while listening to audio shows and the music is pretty decent, but fact is, if I want to hear what the people are saying, I gotta turn the sound off on the game.

VenomPhenix you just have to understand its modus operandi; the sequence of things you do to beat it. Know that, and it won't be a matter of how to beat it, it'll be how fast you can beat it (35 seconds is what I got but I know it can be less because I didn't light up the 3 statues in the first volley). First, you and your double must stand on the 2 censors - kinda like the things in the movies where you need 2 people to turn keys at the same time to launch nuclear missiles. Then you light up the 3 statues with fireballs that rain from above in triplets. Then you just survive. To do it in as little time as possible, what you do is you land on the left censor and you stand there for as long as possible until your double arrives. Then, you move to the right and get over to the right censor, pausing as little as possible (so that your double only just barely steps off the left censor right after you get to the right one). This is because pausing it makes your timer keep going but the boss sequence makes no progress; it takes a certain amount of time to complete and all you have to do is survive and pausing it only adds onto that time. Then the 3 stone statues each have to be hit by the fireballs from above. They come in 3s. With extremely judicious use of the pause, it is possible to get to each one fast enough so that you can get all 3 with the same volley but I never managed to do it, or at least I didn't want to risk messing up the 6 minutes (in real time) I invested in doing the game up to that point to try something so tricky, so I took care of the rightmost 2 statues in the first volley and then the left one with the first fireball of the next volley. Then the vertical columns of fire go to the right and the third one stops in the middle and turns around, and then they go to the left, and when it turns around, you're done. To minimize the time spent paused, only pause just for as narrow a window of time as possible as you pass through the fire as fast as you can go against it and then unpause.

He sure has a big mouth in the title screen. Oh well, nothing else to say.

Joined on 12/21/13

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